The Library panel will help you stay organized by placing various key components of yourgame into separate, but easily accessible, tabs.
For now, let’s jump rightinto a new project (our word for unpublished games), which is automatically brought up the momentyou run Creator.The LibraryYou are now officially using the Creator! One of the first things youʼll notice is that the Creatorʼs user-interface is divided into three primary sections: ʻLibraryʼ, ʻStageʼ, and ʻBackstageʼ.Letʼs focus on the Library for the moment, which can be found in the upper left-hand corner of thewindow. While it may seem like a lot to take in at first, donʼt worry! Keep in mind that everything you see isintended to give you control over the creation of your game, and, even better, youʼre reading thismanual which will walk you through everything you need to get started.
We highly recommend going ahead and taking the time to registerat this point in the process, if you haven’t already created an account.First LookWhether this is your first time using the GameSalad Creator or youʼre a long-time user of the MacCreator, as soon as you run the Windows Creator youʼll be presented with the following screen whereyouʼll see numerous buttons, fields, and tabs.3
Afterwards, just install it and you’re good to go!Tip: Though you will be able to download and use the Creator without registering for a GameSalad account, youwill not be able to publish without logging in. Before that, you’ll need to downloadthe GameSalad Creator itself.To download Creator for Windows, head over to to getthe most recent version. For definitions, please refer to page 43.Over the next several pages we’ll cover what to do first, as well as some essential background information, so you can begin to experiment and create on your own.
For our purposes, ‘logic’ refers to the combination of Rules, Behaviors, and Attributes that jointly define how a project operates, and ‘assets’ are the images andsounds imported into your project.Tip: Throughout this manual we’ll be introducing many new terms that we have identified in bold.
A single Professional GameSalad Membership subscription for Windowsand Mac is required for Android publishing.This is possible by using Creatorʼs unique design and powerful features to turn logic and assets intofinished high-quality products. Windows Creator WalkthroughGetting StartedSystem RequirementsWindows 7 or Windows VistaIntroGameSalad Creator is a 2D object oriented tool that allows you to create completely original gamesusing a drag and drop interface, enabling you (the user) to create applications for iOS, Android,HTML5, and even for the Mac Platform without typing a single line of code!Tip: Currently, Windows Creator supports Android and HTML5 publishing while Mac Creator supports iOS,Android, HTML5, and Mac Platform. Table of ContentsWindows Creator Walkthrough Getting StartedSystem Requirements IntroFirst Look The LibraryThe Backstage The StageMaking a Game ScenesScene Attributes ActorsGeneral Attributes Graphics-Related AttributesMotion-Related Attributes Physics-Related Attributes (Non-Motion Physics)Behaviors AttributesTables Creating a TableEditing a Table Using Data in a TableAdditional Table Functions 33333469102222242525262627313232333333Publishing With GameSalad 34Tips and Best Practices 40Frequently Asked Questions 40Troubleshooting 42Further Assistance 43Definitions 432 GameSalad Creator(Windows Version 0.9.92)Written by Jack Reed Layout by Anne Austin